Case Study: Event (EDspaces Conference)
Event
Short About the Case:
EDspaces, a premier conference for educational institutions and design professionals, wanted to bring esports and gaming to the forefront of discussions around innovative learning spaces.
The Issue:
Esports is a relatively new topic for many educational institutions, and there was limited understanding of how to incorporate gaming spaces into traditional learning environments.
The Solution I Brought:
I hosted workshops and gave talks at EDspaces, sharing insights on the value of esports in education and how schools can design flexible spaces to accommodate gaming and collaborative learning environments.
The Result:
EDspaces conference attendees gained a new perspective on the integration of esports into educational settings, leading to new discussions and strategies for building esports spaces in schools across the U.S.
Short About the Organisation:
EDspaces is a leading conference that focuses on the future of learning environments, connecting educational institutions, architects, and product providers.