How Esports Transforms People: Theories. Evidence and Real-Life Experiences (PDF e-book

How Esports Transforms People: Theories. Evidence and Real-Life Experiences (PDF e-book

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This book reviews psychological and pedagogical theories, research reports, evidence, and practical experiences of the transformative effect that esports can have on the lives of people both young and old. Through this book, you will learn how organized esports in healthy environments transform children, young people, vulnerable young people, adults, as well as whole families and communities.

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This book reviews psychological and pedagogical theories, research reports, evidence, and practical experiences of the transformative effect that esports can have on the lives of people both young and old. Through this book, you will learn how organized esports in healthy environments transform children, young people, vulnerable young people, adults, as well as whole families and communities.

“This book is a fascinating and deeply personal insight into the world of esports that goes behind stereotypes and provides a good foundation for understanding how gaming can provide a framework for strong and committed communities.”

By: Rune K. L. Nielsen, psychologist, Ph.D., associate professor of game psychology at the IT University of Copenhagen.

“What was once pixelated momentary entertainment by the Screen Troll Hugo and the Golden Grain Expert, has today become a world of digital idols, virtual friendships and momentary entertainment seem to last forever, every evening. The phrase it’s going fast is getting worn out, but it is true that in recent years, trenches have been created between the young technology-enthusiastic Fortnite and Counter-Strike equilibrists, and the adults around them. That is why we need to spend more time building bridges and less time discussing screen time. When we dare to tackle what games and esports really can offer, we also begin to shape the bricks that these bridges should consist of. How do you play well? How do games become something we do together? What can FIFA do that a football field cannot? These questions and many others are necessary for us to keep talking about ‘the digital game’, whether it is esports or gaming. Therefore, there is a need for books like this that gather some of the experiences of the fiery souls.”

By: Christian Mogensen, Special Consultant, Center for Digital Pedagogy

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